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| xp:xp [2026/05/11 22:02] – [A Complicated Game] jc | xp:xp [2026/05/11 22:13] (current) – jc | ||
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| ## Grinding | ## Grinding | ||
| - | Grinding is a term used to describe the accrual of massive ammounts of XP to increase a character' | + | Grinding is a term used to describe the accrual of massive ammounts of XP to increase a character' |
| ## Inventory | ## Inventory | ||
| - | A second game design element of many RPGs is the inventory system. The inventory is a place to store your belongings, inclucing your purse and items discovered, earned, crafted, or purchased along your journey. | + | A second game design element of many RPGs is the inventory system. The inventory is a place to store your belongings, inclucing your purse and items obtained, through discovery, traded, purchaded, earned, crafted, or purchased along your journey. |
| # Real Life | # Real Life | ||
| - | In real life, or meatspace (an endearing term used by RPG players), the XP and inventory system is analogous to skills and material wealth acquired throughout your life. Grinding occurs when you focus your time on the mastery | + | In real life, or meatspace (an endearing term used by RPG players), the XP and inventory system is analogous to skills and material wealth acquired throughout your life. Grinding occurs when you focus all your time on the mastery |
| # Hacking | # Hacking | ||
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| ## Social Engineering | ## Social Engineering | ||
| - | </ | + | ## Self Governance |
| - | > | + | |
| + | ## Final Debasing | ||
| + | |||
| + | </ | ||